‘Clash Royale’ releases the new version
The wait has come to an end. The update of ‘Clash Royale’ is now available and with it probably the biggest change has been brought to the game since its release. New game modes, daily quests and a good face-lift on how the ‘Clash Royale’ day-to-day operation works.
As if the jump from a beta to a final version was, Supercell has taken good note of everything that players have been claiming during the last year. They wanted a new version that is even more focused on spending as much time as possible in front of the game.
Supercell wants us to play more and better
‘Clash Royale’ already kept in its gut some of the best tricks to keep users that the era of mobile games has given. Not only did you have a huge collection of cards to unlock, it also invited you to enter the application every few hours to unlock chests with which to get more prizes.
The problem is that, at a certain point, the average user could get tired of that grind by entering two or three times a day. Repeatedly, unlocking a chest, winning some game to win another. Also, keeping that vicious circle for months while you were trying climb positions that open the doors to more coffers and the wheel does not stop turning.
The clans, and the need to stay in the group that nourishes you with special coffers, experience, coins and cards, made the game more accentuated on weekends. But once the Clan Chest is over, nothing would invite you to keep playing at the same pace the rest of the week.
Clash Royale: Epic Missions
That comes into play that is probably the most significant change in this update, the missions. Gather mission points by completing goals and get chests and increasingly juicy prizes. Stop playing and you will be missing out on the chance to level up that card that could change your luck at the finish line.
The play, both at the level of design and maintenance of users, is round. The idea is to keep logging in and spend more time in the application. This will happen either by gathering crowns at a special event, winning battles or playing with specific cards that will force you to change your usual strategy.
Once the mission is finished , or the casket to which you aspired is passed , another new target will take its place. Thus, giving you more reasons to continue playing without having the feeling of being stagnant. If before a chest had four hours to unlock, the only thing that invited you to continue playing was the fun or the intention to climb positions based on getting crowns. But now you have many more things to do, also with other game modes .
The new Touchdown mode
The most stirring has been Touchdown , a twist to the concept of ‘Clash Royale’ in which the towers and the central river give way to a football field. In it, we must get score three points leading our troops to the goal line of the opponent, while avoiding that our opponent is the one that reaches ours.
To say that it is fun is to stay slightly short, and is that the vice that can provoke is hallucinating. When playing in a team , the rapport with your partner is vital. So, you should always go looking for holes that the enemy could leave while trying not to lose sight of the possibility of support to your ally’s troops.
As everything that is used in excess is burned with the same ease, Supercell has decided to leave these type of challenges under a window of time yet to be determined. This is why we are forced to be attentive when these game modes begin. So, we can be able to enjoy them while they are active.
New challenges for new players
With the arrival of this new challenge, the creators of ‘Clash Royale’ have put into practice another novelty, a daily practice in which we must accumulate 10 crowns to receive different prizes.
The change is that, unlike the other challenges, in these practices there is no room for defeat. No matter how many times we lose, we can continue playing until we get our prize.
The thing has trick because the prizes are not especially juicy, but it is appreciated that they have opened a door more grateful enough with the players who do not dominate the game to 100%. Thinking about them, the normal challenges will be cheaper, require fewer wins and will be available from level 5 .
The round of developments in this aspect ends with the Mirror challenge. It’s a mode yet to be revealed in which the four participants of a 2c2 will have the same deck, thus control the balance when facing other players.
In addition, if our partner is the good, at the end of the game we will have the opportunity to talk to him via chat or claim a rematch.
A shop less focused on getting us money
The last big change of ‘Clash Royale’ comes from the store . If we used to have three daily cards available to buy, now the holes go up to six. Thus, giving us more options when choosing where we want to spend our precious coins.
The most curious is that, among them, we will be given the opportunity to purchase a free prize per day, which can be from coffers to bags of coins or gems.
It is not the only offer that will be available, and is that now the cards of the store can be sold separately or in packs, thus obtaining a large number of cards for much more attractive prices than before, and also giving the option to acquire one of those packs with gems of the game.
It will not come cheap, but we are grateful that they have changed a system with which it was practically impossible to improve your short-term mazosa. Now we depend on luck to get the letter we want in the store, but we do not need to be saving weeks to get the one we need.
Not only that, the mythical epic Sundays will also usher in an epic card completely free, which will surely invite novice players to continue dedicating hours to the game despite not having their collection in full.
Clash Royale has come to stay
Supercell’s message with this update is very clear. ‘Clash Royale’ has come to stay, and for this it takes certain sacrifices on the part of his company, being the main one of them that inevitably forces its creators to be less greedy. The user receives more prizes and, as a reward, stays more hooked to the game.
Let ‘Clash Royale’ jump from mobile to other formats. Be on everyone’s lips thanks to their eSport competitions, and let people talk about the game and move their content on social networks with options like sharing our decks. In short, that ‘Clash Royale’ ends up being more than that game you have in your pocket to occupy dead times. Let it end up being the revolution that has been shouting since it hit the market.